Resident Evil 4 VR mod looks terrifying from a first-person perspective
A PC VR mod for Resident Evil 4 takes the survival horror to the next level. A video shows what the game looks like from a first-person perspective.
The mod is being developed by PC VR modder Praydog, who is known for his numerous Resident Evil mods.
His mod framework, available on Github, is designed for Capcom’s RE Engine and supports Resident Evil 2 and 3 remakes, as well as Resident Evil 7 and Resident Evil Village.
It offers support for generic 6DoF tracking and motion controls. Players can also switch from shoulder view to a first-person perspective in RE2 and RE3, manually control flashlights, turn off the interface for more immersion, and customize their field of view.
A fresh perspective on the village
Praydog is currently working on getting the most out of Resident Evil 4 for VR. His base material is the Chainsaw demo released last week for PC and other platforms, which lets you play the opening sequence of the remake.
The VR mod already supports 6DoF tracking. Praydog is currently working on implementing first-person perspective. This should add another dimension of horror to the game, along with the 360-degree view and depth that virtual reality offers. A video shows the current state of the VR mod.
It is well solved that the game switches to the outside perspective during automated sequences. This is also how the masterful Resident Evil 4 port for Meta Quest 2 did it.
Official VR mode is in the works for Playstation VR 2
The VR mod supports Puredark’s upscaler plugin, which lets you enable upscaling solutions like DLSS, FSR2, XeSS depending on your hardware configuration.
Resident Evil 4 will be released on March 24, 2023 for PC, Playstation 4 and 5, and Xbox Series S & X. Praydog’s mod framework can be found on Github.
Capcom is working on an official VR mode for Playstation VR 2, which will be delivered as free DLC after launch. It is still unclear whether it will include the whole game or just parts of it. We hope for the former, of course.
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