Meta Quest: Masters of Light relies on magic through hand tracking

Meta Quest: Masters of Light relies on magic through hand tracking

The action-adventure game Masters of Light uses Meta Quest's hand tracking for a new form of gameplay in which players use gestures and movements to cast powerful magic.

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FACTS

Paris-based development studio Coven today releases its first VR game, Masters of Light for Meta Quest 3, Quest 2 and Quest Pro on the Meta Horizon Store. In this immersive action-adventure game, players take on the role of heroes who use their superpowers to battle cosmic shadows.

Masters of Light takes full advantage of the Quest 3's precise hand tracking, which turns hand gestures and movements into powerful spells. Alternatively, the game can be controlled using the Touch Plus Controllers. The development team promises a VR experience that requires physical movement to dodge attacks and defeat enemies.

Masters of Light uniquely blends action, adventure, and fitness, turning every gaming session into a satisfying workout. Highlights of the game include:

  • Precise hand tracking or optional controller control
  • Three difficulty levels for beginners to pros
  • Five superpowers that can be improved, including time manipulation
  • Seven enemy types in 36 challenging levels
  • 20 trophies and high scores provide replay value

Coven has optimized its graphics engine for Quest 2 and Quest 3 to create a detailed and immersive environment. To match the action-packed gameplay, a rousing synthwave soundtrack is designed to set the mood and spur players on.

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CONTEXT

Efficient use of hand tracking as a game mechanic

Masters of Light benefits from the latest hand tracking enhancements introduced by Meta in version 62 of its XR Core SDK. The Multimodal Feature (MM) allows developers to enable hand and controller tracking simultaneously. This enables the combination of a controller in one hand and hands-free gestures in the other. Precision and immersion can be combined.

Another new feature is Wide Motion Mode (WMM), exclusive to Quest 3, which extends the range of hand tracking by using the upper body tracking of Quest 3. The cameras estimate the position of the hands based on the tracked arms when the hands leave the field of view or something obscures the hands.

Virtual Desktop, one of the most popular VR applications, also supports the transfer of hand, body, face, and eye tracking data from the Quest headsets to the PC as of update 1.30.0. This means that many of these tracking features can also be used in PC VR games, provided developers implement the OpenXR extension for this purpose. One example is the experimental support for hand tracking in the free mod MotherVR for the VR game Half-Life: Alyx.

Sources: Press release