Proton 11 broke twelve games. The 11.0-3 release candidate names them.

Proton 11 broke twelve games. The 11.0-3 release candidate names them.

The release candidate that becomes stable Proton 11.0-3 names twelve games that the move to Proton 11 itself broke, and records each of them as a regression now fixed. The build and its notes were posted in Valve's own Proton repository at 19:20 UTC on October 9 and had not been edited when the issue was read at 21:49 UTC on October 10.

A group fight in Guild Wars 2 with spell effects over a stone platform

Guild Wars 2 is one of the twelve, listed for showing KDE's taskbar over a fullscreen game. Image: ArenaNet

The twelve, in the changelog's own words: Deus Ex: Mankind Divided "should be playable again with AMD GPUs"; Lords of The Fallen "is playable again"; Command & Conquer: Generals "should no longer have graphical glitches in the menu"; Natural Selection 2 "should be able to connect to servers again"; the Serious Sam Double D XXL campaign "should no longer crash on launch"; Guild Wars 2 "should no longer show KDE's taskbar when in fullscreen"; Surviving Deponia Playtest; the intro videos in Grand Theft Auto III; Lunacid: Tears of the Moon; Ligo; a memory leak in Forza Horizon 4 "on first start on KDE Wayland"; and Far Cry, which "will no longer be uninteractible after switching to a different application and back on SteamOS".

Sixteen titles move the other way

The same changelog lists 16 games as now playable, among them Blair Witch VR, City Car Driving, The Eden of Grisaia, 8Bit Fiesta and Aniimo. The changelog also fixes Blue Effect VR "not starting on some CPUs".

One line is aimed squarely at Valve's newest headset: "Fixed Final Fantasy XIV launcher not working on the Steam Frame." Launchers are the awkward part of running a Windows game through a translation layer, and a launcher that will not open is a game that cannot start at all.

Nothing on the list is final yet

"The changelog is tentative," the post says, "it has not yet been verified by our QA staff, and can change before the final release as we add or remove features during RC testing." The source branch "may be force pushed", and testers are told to narrow their reports: "We are interested only in issues that are new to the 11.0-3 RC builds."

Most of the work is not new either. "Most if not all of the fixes listed below were deployed previously via Proton Experimental or Proton Hotfix," the post says. "This release stabilizes those changes after extensive testing." No date is given for the stable build.

Who wrote it is worth being precise about. The issue was opened by the account ivyl, which belongs to Arek Hiler, whose GitHub profile gives his organisation as CodeWeavers and his bio as "Proton Janitor". The changelog is published in Valve's own Proton repository rather than said by Valve, and nothing in it is a Valve statement.

What moved underneath

The component list is short and specific. DXVK and vkd3d-proton are "updated to the latest state of their Proton 11 support branches", dxvk-nvapi goes to v0.9.2-94-g0f26995d8126, Wine Mono to 11.3.0, Xalia to 0.5.0 and FEX to 2610. Wine Mono is the .NET layer that got its first ARM64 build in September for the Steam Frame, and FEX is the x86 translator sitting beneath it on the same chip.

Stable Proton moved separately and quietly the day before. Proton 11.0-2e was published at 17:49 UTC on October 9 with two fixes, both for the EA App: a login window not being focused properly under Gamescope, and titles not showing the correct splash image. There was still no proton-11.0-3 tag in the repository when it was checked at 22:40 UTC on October 10, which leaves 11.0-2e the newest numbered Proton release and the list of twelve open to change.

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