Valve fans remain loyal: Valve Index still beats Quest 3 on SteamVR

Valve fans remain loyal: Valve Index still beats Quest 3 on SteamVR

The five-year-old Valve Index is still more popular on SteamVR than Quest 3, according to the latest SteamVR stats.

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FACTS

Nearly ten months after the launch of Meta Quest 3, Valve Index is still the second most used SteamVR headset:

  1. Quest 2: 39.66 percent
  2. Valve Index: 16.10 percent
  3. Quest 3: 15.65 percent

Quest 3, released in October 2023, took third place in January 2024 with a 14% share of SteamVR headset usage, but has only grown slightly since then. Six months later, Valve Index is still defending its position. An impressive feat! The headset celebrated its fifth birthday in June and is still sold by Valve (the Valve Index VR kit costs twice as much as Quest 3). No successor has been announced or hinted at by Valve.

In general, not much has happened with the SteamVR stats since we last wrote about them in May. Will the release of the PC adapter for Playstation VR 2 next week bring some change? We are curious to see how Sony's headset will fare in the SteamVR stats. The same goes for the budget headset Meta Quest 3S, which is expected to be released later this year.

SteamVR users as a percentage of the total Steam user base has dropped from 1.92 to 1.73 percent since April.

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KONTEXT

What are Valve's SteamVR statistics?

SteamVR is the leading PC VR platform. Quest headsets can be used on a PC with wireless PC VR streaming via Air Link, Virtual Desktop, and Steam Link.

SteamVR statistics of the most used PC VR headsets.

SteamVR statistics of the most used PC VR headsets in July 2024 | Image: Screenshot: MIXED

Valve's monthly updated Steam hardware & software survey tracks all VR headsets that have been used with a PC and Steam in the past month and whose users participated in the survey. From this, conclusions can be drawn about the relative distribution of PC VR headsets among each other.

However, the survey does not track other non-SteamVR powered platforms, such as standalone devices that are not used on a PC, so it only reflects a small proportion of the overall VR market.