The Walking Dead: Saints & Sinners 2 - Now we're talking
After the disappointing Quest 2 launch, the zombie apocalypse game now offers a progress import that even unites the VR platforms. Great!
The Walking Dead: Saints & Sinners - Chapter 2: Retribution was a prime example of a failed launch on Quest 2 when it arrived in December 2022. Along with numerous bugs, the missing progress import, in particular, caused anger among loyal fans who had invested a lot of time in the first chapter of the exciting VR survival battle.
A few days later that Skydance added the feature, which retrieved weapons, gadgets, and, above all, useful crafting recipes that you collected from the old TWD game to be used in Chapter 2. That was a bit too late since you want to play as soon as you get the game, so many started with a fresh save slot before then.
Transfer between Quest 2, PSVR (1 & 2), and PC VR
At the launch of the PSVR 2 and PC VR versions, the carnage finally shifts from social media outrage to the VR game again. This time, the savegame import is not only included at launch but even becomes the model for cross-platform support!
The cloud-based, cross-platform support for savegame transfer is especially pleasing to long-time VR enthusiasts who have replaced their VR headsets multiple times. Whether you played the original on PC, the old Playstation VR, the PSVR 2, or the Quest 2, the transfer will bring progress to the platform of choice. Support for VR headsets from Pico Interactive, such as the Pico 4, will not follow until the end of the year, however.
My import to the Playstation VR 2 worked from both PC and Playstation VR. My Steam VR version also accepted the code, which can be generated in the main menu of Part 1, without any problems.
After exporting from Part 1, I simply start a new game in Chapter 2, select import as an option, and shortly thereafter find all the guns, clubs, gadgets, and tracked-down recipes I had made.
Chapter 2 runs pleasantly smooth on the PSVR 2
Skydance Interactive also does almost everything else better this time around. At least on the Playstation VR 2, Chapter 2 runs remarkably smoothly and without annoying micro-stutters.
The few bugs so far are limited to rather funny instead of annoying glitches. In Pawn King's pawn shop, for example, Desiree suddenly started doing disturbing head exercises. Her skull spun around her neck like a carousel gondola at a fair. It was a bizarre sight, but it didn't interfere with the game.
On my Valve Index with the aged GeForce 2080 Ti, on the other hand, I had to change the graphics settings to keep the experience largely smooth. I am happy to accept that as well, since the technical errors are limited on the PC.
Quite different from the start on the overburdened Quest 2, when not even the progress import was on board.
A detailed review of The Walking Dead: Saints & Sinners - Chapter 2: Retribution for Quest 2 and Playstation VR 2 will soon be published on MIXED.
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