CitraVR for Quest is testing a 'Super Immersive Mode'
An experimental "Super Immersive Mode" is currently being tested for the Quest-native Nintendo 3DS emulator CitraVR.
Super Immersive Mode follows on from Immersive Mode, which projects the game onto a large 180-degree screen. Super Immersive Mode lets you dive deeper into the game and even supports 6DoF, so the game responds to your spatial head movements.
Super Immersive Mode is experimental and has only been tested with a handful of games. It should work particularly well with Zelda games, especially Majora's Mask. Other games that have been found to work well with the new mode are Super Mario 3D Land and Mario Kart 7.
I tried the Super Immersive mode with Ocarina of Time and Mario Kart 7 and didn't get the result I was looking for right away. You might succeed if you have more time to try it out. Or you can just wait until the feature is improved and integrated into an official CitraVR release.
Super Immersive Mode was created by Simon Brown aka Dr. Beef, whose team has ported shooters like Quake, Half-Life, and Doom to Meta Quest. In a Patreon post, Brown describes how Super Immersive Mode came to be.
You can find the experimental CitraVR playtest release on Github. There, you can also find further instructions on how to optimize the experience.
CitraVR is a Quest-native version of the open source Citra emulator for Windows, Linux and MacOS. CitraVR is being developed by Air Link creator Amanda Watson.
The app, which is installed on Quest devices via sideloading, lets you enjoy 3DS games with a great stereoscopic depth effect on a large, flexible virtual screen.
The emulator supports Quest 2, Quest 3 and Quest Pro and has been continuously developed and improved since its release a month ago.
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