To the moon with Meta Quest 3: NASA trains in Virtual Reality for Artemis missions

NASA teams use Virtual Reality to train for Artemis lunar missions and optimize collaboration between flight control and science teams.
NASA is taking its astronaut training to the virtual realm, using Meta Quest 3 headsets to prepare teams for upcoming Artemis missions to the Moon. This fall, at Houston's Johnson Space Center, crews participated in a fascinating experiment that could reshape how we prepare for space exploration.
The "Artemis III Surface Extra-Vehicular VR Mini-Simulation" isn't just a fancy name — it's NASA's latest attempt to recreate moonwalks in virtual reality. The team built their virtual environment using actual lunar surface data from one of the potential Artemis III landing sites, specifically the Nobile Rim 1 region near the Moon's south pole. They pulled this data from the Lunar Reconnaissance Orbiter to ensure accuracy.
During these simulations, backup crew members conducted virtual lunar walks while transmitting video, images, and audio to another location. Meanwhile, flight controllers and science teams practiced ground communications, mimicking the complex dance of real-world space operations.
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VR enables cost and resource efficient training
Traditional NASA mission prep is no small feat. It typically involves extensive field tests focusing on navigation, communication, and stress management for astronauts. These tests often require remote locations, massive teams, and up to a year of planning.
"VR helps us break down some of those limitations and allows us to do more immersive, high-fidelity training without having to go into the field," explains Bri Sparks, NASA's co-lead of simulation and member of the Extra Vehicular Activity Extended Reality team at Johnson Center. "It provides us with a lot of different, and significantly more, training opportunities."
Don't expect field training to disappear entirely though — NASA maintains that nothing can replace the tactile experience of handling actual rocks or facing the physical challenges of lunar exits. But virtual reality offers a compelling advantage in both cost and flexibility.
NASA's long history with Virtual Reality
Interestingly, NASA isn't new to the VR game. They were pushing boundaries with early VR headset prototypes back in the 1980s, using them to help rocket engineers visualize their designs in three dimensions. Today, they're using VR simulators for flight training in their "Advanced Air Mobility" mission, gathering data for electric air taxi and drone development.
The current VR simulation focuses primarily on improving collaboration between flight control and science teams. Many flight controllers have already participated in field and classroom training to better understand geology and the scientific goals of Artemis. This builds on NASA's earlier partnership with Epic in 2022, when they developed a VR Mars simulation for practicing daily activities on the Red Planet.
Looking ahead, NASA plans to incorporate mixed reality into their training regimen, allowing crew members to fully immerse themselves in virtual environments while interacting with physical objects. It's a bold step forward in preparing for humanity's return to the Moon, combining the best of both virtual and physical worlds.
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