Sony claims Playstation VR 2 was designed with PC connectivity in mind
Sony Interactive Entertainment says that PC connectivity was taken into consideration when the design of PS VR2 began.
PC access for the Playstation VR 2 was announced in February on the device's first birthday. The PC adapter is coming to market on August 7th.
Japanese website AV Watch asked Sony Interactive Entertainment if the PC connection was anticipated from the start, and here's the company's response (machine translated from the Japanese original):
"The importance of PC connection was recognized even within the PS VR2 development team, and PC connection was also taken into consideration when the design of PS VR2 began. On the release date of PS VR2, we first worked on optimizing the VR experience when connected to a PS5, and then accelerated development of PC compatibility after the release."
Sony's statement is supported by the fact that the Playstation VR 2's connectivity is based on the Virtuallink standard. Virtuallink was announced in 2018, but failed to take off and was abandoned by Nvidia and the associated consortium in the fall of 2020. By then, the technical features of PSVR 2 were probably already set in stone.
The fact that a PC VR adapter is needed at all is because only a handful of older graphics cards still have a Virtuallink port.
Another question is whether SIE really planned to implement PC connectivity from the start, or whether the company only decided to focus on PC compatibility after the sluggish sales of PSVR 2. Sony makes no money from software purchases on Steam, and the PS5 loses some appeal now that PSVR 2 can also be used on other devices.
Also, PSVR 2 on a PC does not support standout features like HDR and eye tracking, which casts doubt on how serious Sony is about pushing PC compatibility.
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