VR Hardware

Meta's Quest 2 ecosystem grows slowly but steadily

Tomislav Bezmalinovic
Meta Quest 2 on a closed Macbook Air.

Meta

The Meta Quest 2 ecosystem is growing slowly but steadily. Meta proves this with new figures.

During Meta Connect 2022, Meta gave an update on the state of the ecosystem. As usual, the company refrains from mentioning sales figures of headsets and instead provides statistics on sales in the Oculus Store. This makes sense. After all, it is how much money users spend on content that matters, not how many headsets are in circulation and gathering dust unused.

The last update was in February 2022, and Meta partly to these figures with some additional and more recent information.

Meta Quest 2 in the growth phase

In September 2020, a month before the launch of Meta Quest 2, Meta reported that the Quest Store had taken in $150 million. This opened in May 2019 with the launch of the first Meta Quest.
In February 2022, Meta announced that users have spent $1 billion in the Quest Store. By October 2022, that figure had risen to $1.5 billion.
Currently, about one-third of all VR apps in the Quest Store generate revenue of $1 million or more, Meta says. There are currently just over 400 virtual reality apps in the Quest Store. As early as February 2022, more than 120 VR apps were taking in $1 million or more, twice as many as in February 2021.

Ecosystem chief: "This is just the beginning"

"We helped fund hundreds of games and apps that are in active development today. Hundreds of games, that's an incredible pipeline of titles, particularly for a platform, that is as young as ours," said Content ecosystem lead Chris Pruett.

General numbers

Total revenue